public_lock.gno
1.72 Kb ยท 63 lines
1package boards2
2
3import (
4 "chain"
5 "chain/runtime"
6 "strconv"
7
8 "gno.land/p/gnoland/boards"
9
10 "gno.land/r/gnoland/boards2/v1/permissions"
11)
12
13// LockRealm locks the realm making it readonly.
14//
15// WARNING: Realm can't be unlocked once locked.
16//
17// Realm can also be locked without locking realm members.
18// Realm members can be locked when locking the realm or afterwards.
19// This is relevant for two reasons, one so members can be modified after lock.
20// The other is for realm owners, which can delete threads and comments after lock.
21func LockRealm(_ realm, lockRealmMembers bool) {
22 assertRealmMembersAreNotLocked()
23
24 // If realm members are not being locked assert that realm is no locked.
25 // Members can be locked after locking the realm, in a second `LockRealm` call.
26 if !lockRealmMembers {
27 assertRealmIsNotLocked()
28 }
29
30 caller := runtime.PreviousRealm().Address()
31 gPerms.WithPermission(cross, caller, permissions.PermissionRealmLock, boards.Args{}, func(realm) {
32 gLocked.realm = true
33 gLocked.realmMembers = lockRealmMembers
34
35 chain.Emit(
36 "RealmLocked",
37 "caller", caller.String(),
38 "lockRealmMembers", strconv.FormatBool(lockRealmMembers),
39 )
40 })
41}
42
43// IsRealmLocked checks if boards realm has been locked.
44func IsRealmLocked() bool {
45 return gLocked.realm
46}
47
48// AreRealmMembersLocked checks if realm members has been locked.
49func AreRealmMembersLocked() bool {
50 return gLocked.realmMembers
51}
52
53func assertRealmIsNotLocked() { // TODO: Add filtests for locked realm case to all public functions
54 if gLocked.realm {
55 panic("realm is locked")
56 }
57}
58
59func assertRealmMembersAreNotLocked() { // TODO: Add filtests for locked members case to all public member functions
60 if gLocked.realmMembers {
61 panic("realm and members are locked")
62 }
63}